Credits and Acknowledgements
    Thanks to the following people for their assistance and generosity. We could not have compiled this mod without
    their guidance either directly, through tutorials, mapping, code comments or forum posts:
    
    
bmFbr, ILike80sRock, ryanscissorhands, onetruepurple, Qmaster, RennyC, c0burn, ydrol, Preach, Joshua
            Skelton,
            Spike, Khreathor, Shamblernaut, ericw, metlslime, necros, negke, Baker, sock, G1ftmacher, NewHouse, Joel B,
            iJed, ionous, Yoder, Danz, whirledtsar, therektafire, thoth, vbs, Lunaran, Voidforce, NullPointPaladin,
            ZungryWare, Twitchy, Paril, fairweather, shinola, SunkPer, KONair, xaGe, seven, Greenwood, hemebond,
            JaycieErysdren and many others on the Quake Mapping Discord and on func_msgboard.
        
 
    
    We also want to thank Pinchy, Mugwump, Len and PalmliX for their help with bug hunting. Apologies if we're
    forgetting anyone else who assisted! Please let us know.
    
    
    
QuakeC Sources
    misc_model.qc, math.qc by Joshua Skelton
    
https://gist.github.com/joshuaskelly/15fe10fbaaa1bf87b341cba6e3ad2ebc
    
    
    Trigger Spawned Monsters added via Preach’s excellent tutorial
    https://tomeofpreach.wordpress.com/2017/10/08/teleporting-monsters-flag/
    
    various .qc from custents by Carl Glave
    http://www.quaketastic.com/files/tools/windows/quakec/custents.zip
    
    various .qc from Hipnotic’s Quake Mission Pack Scourge of Armagon
    Original Code written by Jim Dose and Mark Dochtermann
    http://www.quaketastic.com/files/tools/windows/quakec/soa_all.zip
    
    various .qc from Rogue’s Quake Mission Pack Dissolution of Eternity
    Original Code written by Peter Mack et al.
    http://www.quaketastic.com/files/tools/windows/quakec/doe_qc.zip
    
    Preach’s clean Quake 1.06 source courtesy of Joel B
    https://github.com/neogeographica/quakec/tree/1.06_Preach
    
    various .qc from Rubicon Rumble Pack Devkit by ijed / Louis
    http://www.quaketastic.com/files/single_player/mods/RRP_DEVKIT.zip
    
    Arcane Dimensions breakable and music code by Simon O’Callaghan et al.
    http://www.simonoc.com/pages/design/sp/ad.htm
    
    Honey source by czg
    https://www.quaddicted.com/reviews/honey.html
    
    Zerstörer QuakeC Development Kit - Dave 'Ace_Dave' Weiden and Darin McNeil
    https://www.quaddicted.com/reviews/zer.html
    
    various .qc code from Rubicon 2 copyright 2011 John Fitzgibbons.
    https://www.quaddicted.com/reviews/rubicon2.html
    
    deadstuff version 1.0 - Tony Collen
    ftp://archives.gamers.org/pub/idgames2/quakec/level_enhancements/deadstuf.zip
    
    Remake Quake code by Supa, ijed and (?)
    https://icculus.org/projects/remakequake/
    
    switchable lightstyles and DEF entries from Slipgate by Michael Coburn
    https://github.com/c0burn/Slipgate
    
    cutscenes and various .qc from Drakebeta by Patrick Martin
    http://www.quaketastic.com/files/single_player/mods/drakebeta.zip
    
    trigger_look by NullPointPalidin
    https://nullpointpaladin.wordpress.com/
    
    Copper style noclip from Copper by Lunaran
    http://lunaran.com/copper/modding/
    
    Nailgun origin fix from Seven and Sajt, courtesy of Greenwood.
    http://shub-hub.com/files/mods_singleplayer/NailgunNailPosition.zip
    
    Numerous Additions by bmFbr from the Alkaline mod
    http://quake.great-site.net/files-n-links/
    
    Lava Ogre QC and skin courtesy of JaycieErysdren
    https://jaycie.erysdren.me
    
    Additional code assistance and examples from iw, NullPointPaladin Qmaster, RennyC, Khreathor, Spike, ILike80sRock,
    Whirledtsar and c0burn.